Complete information on the towns and settlements of the burgeoning Silver Marches alliance and the many hazards that threaten it highlight this detailed. Come tour one of the most popular regions of the Forgotten Realms world! The just-released Silver Marches accessory by Ed Greenwood and. Silver Marches (Dungeons & Dragons d20 Fantasy Roleplaying, Forgotten Champions of Ruin (Dungeon & Dragons d20 Fantasy Roleplaying.

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A small company of elite dwarf warriors known as the Vigilant guards access to the Everfire at all times, aided by traps that harness that portion of the rift’s power that is safe to use. Located southeast of Silverymoon and situated on the north bank of the Rauvin River, Everlund is the second largest city in the Silver Marches and one of its most active mercantile communities. Over time, Sundbarr’s strength dwindled as its folk became less numerous and the mighty lore of old was forgotten.

One of the new additions to the structure is a low stone wall that prevents anyone from approaching closer than 30 feet. Kayl favors the interests of landed nobles over the city’s guilds and merchants. This city of merchant traders and caravan teams is one of the staunchest supporters of the league of the Silver Marches. Everlund is one of Silverymoon’s traditional allies and has historically sided with that city and its High Lady on nearly every important issue. The heart of the dwarfhold lay in the immense foundries around the fiery rift, a source of heat so large and intense that works of the most massive scale and most difficult alloys could be accomplished here.

For once, the popular choice turned out to be the right one. The Hall of Everlasting Justice: A Ruling Master of the guilds and merchants came to wield more power than the Forgemaster. Food especially grain, livestock, and fruit, which is highly prizedlumber, and textiles.

Many caravan masters are paying a premium for caravan guards who are also spellcasters, hoping that the additional magical power will help keep their goods silber their skins safe.

The bell is sounded when the city is under attack. The First holds his or her position until another Elder challenges it. The dwarves of Sundabar give the Everfire plenty of room now, and raise no permanent workshops or foundries too close to the rift.

Everlund This city of merchant traders and caravan teams is one of the staunchest supporters of the league of the Silver Marches.

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Retrieved from ” https: Moongleam Tower consists of four narrow, cylindrical towers xilver together, surrounded by a dry moat that can be quickly flooded by a cunning system of cisterns and pumps.

Sundabar is well provisioned against a siege of many months, as vast granary caverns lie near the Everfire, and deep city wells tap the clear, fresh subterranean lake Anfarra. For nearly five hundred years, Everlund has been ruled by the Council of Six Elders.

Everlund owes its survival to the thickness of its walls the city’s leaders have never failed to keep its first line of defense in good repair, nor to add to the fortifications whenever possiblesome strategic alliances, and its ability to keep Evermoor Way open to caravan traffic.

Inns tend to be spartan; the exceptions here are Baldiver’s a sprawling castle where old warriors are welcomed, and quiet guests preferredThe Firestar Chariot a place of loud revelry every nightMalshym’s House a quiet, clean, place popular with visiting merchantsand The Trumpet a luxurious place where guests requesting privacy are left alone, popular with adventurers.

In winter, Sundabarian houses are cold and damp. Over marcjes, the Council of Six Elders became the true rulers of the city. Important Sites Sundabar is a city of cobbled streets and slate-roofed, three-story stone houses that have tall, narrow shuttered windows, thick walls, and stout, ironbound doors that can be barred as well as bolted.

The just-released Silver Marches accessory by Ed Greenwood and Jason Carl is packed with new and expanded information for players and DMs alike, including adventure sites, spells, monsters, magic items, and prestige classes native to the region. Evermoor Way begins at the Bridge Gate and winds its way southwest for hundreds of miles, passing between the Evermoors and the High Forest, north of the Dessarin Hills and offering the most direct siilver route to Waterdeep and the cities of the Sword Coast.

In strong halls beneath the city, clans of master forgers, smelters, smiths, and armorers make silved most of Sundabar’s dwarf population. The Scouring of the Land. This group is always composed of the people holding the most prominent positions in the city, although from time to time debate breaks out over whether another civic figure is important enough to merit a position on the council. Currently this position is held by Vaeril Rhuidhen NG male sun elf Wiz13a quiet voice of moderation and reason who keeps the peace between the council’s more fractious members.

In recent months Everlund has been harder pressed than ever to maintain the security of the roadway. As the only crossing place for several days’ travel in either direction, the Rauvin crossing here often attracted the attention of orcs, barbarians, and other raiders, who would lie in wait to ambush caravans.

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Today, the Forgemaster is the leader of the dwarf community in Sundabar and an important advisor to the Ruling Master, but the Ruling Master guides the city for good or ill. The local house of Helm, this building is both austere and imposing. No market stalls are allowed to encroach into this great open space surrounding the Silvr Hall. In the middle of the market are d&f number of open-air stalls and stands that offer fresh produce, poultry, baked mardhes, and livestock.

Moongleam Tower Built by a master dwarf engineer almost two hundred years ago, this keep of black, hard marchfs is one of the foremost Harper holds of sllver North. Armor, clay wares mostly pipes and tilescopper, furniture, gold, lumber, pelts, silver, tools, weapons. The trade and commerce they attracted gave the dwarves markets for their handiwork and enriched all.

Silver Marches

Roads lead straight in from Rivergate westEastgate eastand Turnstone Gate southeast to a central location in the heart of the city known simply as the Circle. It’s a harsh, treeless place, characterized silber one visitor as “all stone and suspicion. Everlund rose again in DR, as the folk of Ascalhorn decided to refurbish the dwarf-keep and establish a permanent garrison here.

In addition to the major temples, Everlund is home to shrines to Oghma, Shaundakul popular among the caravan mastersand Waukeen as well. Sundabar boasts mxrches of workers in wood and as many smiths who are capable of masterwork. Bell Market The economic and social marxhes of Everlund is the Bell Market, so named for the enormous warning bell that hangs in a frame in the open space between the Hall of Elders and the Barracks.

Spells in Silver Marches – D&D Tools

To ensure that no one steals or tampers with the weapons they hold in trust, the soldiers place the arms inside locked, iron-reinforced wooden chests: The Five Gates The city has five gates, each giving entrance to the city from a different direction and leading to broad, straight, slver well-maintained caravan routes.

The Keeper of the Bridges is the civic official charged with overseeing the city watch and the conduct of commerce in the city. Vigilance is the watchword of Sundabarian mwrches. A devout Mielikkian, Helm believes three trees should be planted for every one cut, lest woodcarvers entirely consume the forests they depend on.